May 13, 2012

I have something to report:
1. reworked potions. Now every drink should be inside some bottle or flask, or wineskin whatever. Also, it would save preciose emplty space inside your inventory, character would make a sip from flask if needed. So, you would not have to carry tons of potions, few flask would be enough.
 2. Added more information to character creation screen and would add more.
3. Fixed two bugs with material (game doesn't sjow name of glass) and tilset (game always used default one ).
4. Allowed more items and creatures on the local level, about four times.
5. Randomized faction starting tech level. It would add some more replayability.
6. Added different treasure configs.
7. Semi-random sites in the big dungeon look great.
8. Balanced creatures speed and stats.
9. Added more low level creatures, so player wouldn't be teared by dozen of wolfs at "nood" cave.


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