May 9, 2012

Moods will spice up the gameplay.
As you know, we have train-gain system in FFHtR now. So.
Mood modificators to gains would be interesting.
Well, like Elona or, hmm, Sims, for example.
For example, if mood of your character is 0 and you hit the snake with your trusty dugger, you would gain, for exampple, 0.0001 to your sword skill.

If your mood is 100, you would gain 0.002!
And, if -100, your gain would be 0.00003!

It is just for example, I got from my mind, final formulas would differ.
And of course, different proffesions would gain buffs and debaffs from different situations, depents on perks and so on.
For example, I would allow eating raw meat for everybody, but if don't have "raw eater" perk, you would gain strong debaff for doing this, but wild trolls would gain pleasant thoughts about it etc 
Or another example, every class would gain possitive baff from victories and debaffs from lacerations and wounds, but warrior would have a bit different thoughts etc

Maybe later, I would add some selectable perks, so you can create your character more precisly.
   

Besides this, we are working on sheduled tasks (interface, bugs, traps finalization, dungeon features.

1 comment:

  1. Damn this sounds fun :)
    Also a pretty unique feature for a roguelike.

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