May 15, 2012

Fixed food clock. Your character would become hungry on global map very quickly (30 times faster) and slower on local map (3 times), but not visa versa.

Added fading windows, I`ll test them, if they would be handy, I`ll add more of them.
For now, it is "carried weight" and weight limit.
Stat potions were changed to drinks in bottles.
Fixed jumping, now everybody can jump if sprint for two tiles. Harlequin can jump without sprint, jump over creatures and for really longer distance.

Also, player would start with one scroll of identify.

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