May 19, 2012

Promises, Part two.

Promise: Combat moves
I promised interesting combat moves and different combinations.
How to complete? Do this!
Minimal plan?
Finish strikes,
Powerful strike - standard strike, but with STR bonus for damage calculations.
Armor piercing (for piercing based weapons) - ignore armor, but only 70% of damage.
Double strike - two standard strikes in one time.
Crushing strike (or bush) - strong blow moves enemy back (wold use weight of creatures).
 Kick.
make jump linked to move code, but not stand alone, as it now.

Promise: interesting races and ckasses.
I'll just live this list here, so, you can inagine.
all of them were started, partly done, but never finished ^_^

1. Faeries, magical creatures of different colour, levitating and immortal (potentially).
2. Puppeteer and his dolls.
3. Vampire soulhunters.
4. Mazatl lizardman.
5. Trolls.
etc

complete promise? easy? just do it!

to be continued.

PS
Also, I found funny bug! Damage formulas has some miscalculations, becase game thinks, that  6D6-7 is better then 5D6. ^_^




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