Ok, lets see:
Promise:
Skills train and gain system.
Algorithms – done.
Involved skills (I didn’t include unused (yet) skills (such as animal lore, plant talk or surgery) into both lists):
All weapon skills (it would be really big list).
circus_tricks (from jumping)
woodcraft (cutting trees)
camping (cooking meat)
lockpicking (opening locks)
Not yet:
Acrobatic dodge
evasion
soulhunting
souldrinking
beast of burden
exploration
tracking
All magery skills (not in 0.0.8)
Healing
first_aid
metallurgy
greed
trade
As you can see, I have to «move» skills from list number two to the list number one. Of course, I don’t have to add all of the for 0.0.8! For example, soulhunting wouldn’t be used in 0.0.8, because I removed vampires, because, they are unfinished.
So, we have to update this skills:
greed (finding gold, maybe)
trade (from making deals)
first aid (healing wounds with bandages and something else)
exploration (exploring global map)
beast of burden (I don’t how to train this skill. Carrying big loads of goods, maybe?)
acrobatic dodge and evasion (dodging attacks)
Promise:
Mood or thoughts affects skill gain.
Mechanics – done.
Thoughts affects skill gains, so positive thought can increase your gains.
Well, positive thought can give you from 10%-1000%(!) of exp to skill.
Negative thought would drain from 2-100% from it.
Keep your character in good mood!
Created 9 thoughts. It is not enough, of course, we need tons of them.
Thought wouldn’t affect actions in 0.0.8, but it would be added in future versions.
So, to finish this 0.0.8 Promise, we have to add about 30-40 more thoughts (it would be enough for new release).
Promise: New interesting traps.
Active traps: Rolling boulder, serrated discs and fire-spiting pillars.
Passive traps: pressure pads, door traps.
Pillars were removed from plan, because they would be like ranged creatures.
Discs and boulder works well, but they are instant killing traps.
Pressure pad – isn’t a trap itself, just trap activator, works nice.
Trap doors – poison stream works well, poison cloud bugged.
So, to complete this promise:
Make active traps possible to avoid and chance to survive them with severe wounds.
Fix poison gas trap.
To be continued...
>beast of burden (I don’t how to train this skill. Carrying big loads of goods, maybe?)
ReplyDeleteHow about: "for every X turn you spent 'over-encumbered', you gain +1 to 'beast of burden'"
Hmm, sounds good.
ReplyDeleteup to 30, you don't need to be over-encumbered etc